Overlight rpg pdf download
But much of that was lost when Quill was broken, and now the Teryxians cling to the remnants of a ruined civilization while trying to avoid becoming prey to the appetites of the jungle.
At our next stop, even the youngest child can see the connection between the emerald light of Compassion and the endless trees and grasses of the Shard called Banyan. Here, the mysterious Banyari tribes are almost as distinct from one another as they are from the other Folk.
Each tribe upon this forested shard is inextricably linked to their unique Hearthwood Tree, a spiritual relationship that is poorly understood. These monumental wooden behemoths serve both as spiritual centers and, somehow, as physical progenitors of the appearance and biology of the symbiotic Banyari, some of which seem to be part plant, while others take different forms.
As a whole, the Banyari are generally quiet and kind and keep to themselves. Here's a preview of the Banyan chapter in the book! It is said that as an arrow of intent, Will is the force of the self. The willpower to establish your being, formulate your needs and claim them from the world. Will is also a shield. Its own defense, a bulwark against the assault of others. Its light is Yellow, reflected off the face of a gold coin, a theoretical idea turned into tangible reality.
And nowhere is the Virtue of Will more evident than upon the shard called Haark. A single magnificent city, covering almost the entirety of the largest of Shards. It is home to humankind, called the Haarkeen. It is also the center of commerce and trade. Being the most centrally located of the shards, Haark is also the most cosmopolitan, and it is not uncommon to interact with people from many Folk, especially in the Great Market, a bazaar filled with many wonders.
Arumel: We turn our eyes to Veile, the sixth Shard, home of the Aurumel, whose every waking moment is an embodiment of the Virtue of Vigor. Here, the idyllic hills and estates overlook placid lagoons and inland seas. With pleasant weather and easy growing seasons, one would think the tall and almost eerily thin Aurumel would live a languid lifestyle. Yet behind the masks that they wear every day, the Aurumel also hide a passion and fervor for life that is most often represented by the great works that they aspire to build.
Great bronze monuments, shining gold and silver armor, and fabulous airships, these testaments to toil and honest labor can sometimes take many lifetimes to complete, and those families with the greatest achievements can often grow into dynasties with immense political and social power.
Only the machinations of the Penumbral Court can begin to test their generational reach. Pyroi: Far at the bottom of the world, beneath all the other Shards, is where we find Pyre. It is not a hospitable place. The Pyroi themselves are a sight to behold: eight feet tall, ruddy-skinned and broad-shouldered, they make fearsome warriors and charismatic negotiators and ambassadors.
Much of Pyroi culture is centered around temple structures built at the base of the volcanos, while other communities live a nomadic lifestyle hunting enormous beasts out on the open savannah. And it is here, among these brutal and unforgiving extremes, that the folk revere the Virtue of Might above all. Everything you need to guide you through character creation, help you envision this kaleidoscopic setting, and lead you through your first adventure.
Overlight is a story-driven RPG. A rulebook, character sheet, pencil, and your favorite dice are all you need! Using these simple tools, and a bucket full of imagination, your party will embark on an epic shared adventure. Virtues For six of the seven Virtues, each character will have a Rating. This is expressed as one of a variety of polyhedral die. So one might have a Compassion Rating of D A very good rating! Each character will also select one of their Virtues to be their Core Virtue.
This is mostly for storytelling and roleplaying purposes as it helps you to define what it is that motivates your character. While it will not have much bearing on the rules, it will influence which Chroma are available to that character. The Virtue of Spirit is an exception and is instead represented by a pool of points that can be spent for a variety of things, including Combat Maneuvers and channeling Chroma. Skills Your characters also have 17 different Skills, which have Ratings just like Virtues.
Posted By RcK on May 20, I will release the changelog later. Mod Sobeit OverLight v4 coming soon! Mod Sobeit OverLight v3 coming soon! Intelligent bird-people teach letters to the children of the elite. Moss-beings pray to trees in the dark depths of unknown forests. Monks make spirit bonds with snow monkeys in ice-shrouded temples. Unknown pleasures are traded like spice and coin by masked revelers. Huge centipedes seek enlightenment while shepherding their flocks upon sand-blasted expanses.
People of all kinds work and play and trade in the streets of the flying metropolis of Haark, while criminals die hanging in the chains beneath. But there exist a few who yearn to be part of something larger. They know in their hearts that the world is not quite right, like a dream from which they hope to wake. They are called the Skyborn, and they have the strange ability to consciously manipulate the light from above, using it to fuel remarkable powers.
In a world which was never meant to be, these Skyborn were destined for something greater. Only they can rise to become heroes beneath the neverending Overlight. Overlight Average Rating: 8. Dice Pool Roll multiple dice vs target. Overlight is a fantasy RPG set in a world where six continents - or shards - hang in the sky above an ocean and under the Overlight, a rainbow of colours that serves as both the sun and the moon.
Players assume the role of Skyborn, people who are born with an innate sense of the world being wrong and the ability to access the Chroma - a spectrum of powers that stem from the colours of the Overlight. Dean specialised in using bright colours to create bizarre and beautiful landscapes that were filled with unusual creatures and otherworldly vistas.
Paul Alexander Butler George Holland. Publisher: Renegade Game Studios. Year: Hard Cover. View Corrections Link Image. Publisher: Hunters Entertainment.
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